UI App Concept: Clash 


A mobile app designed to solve a modern problem: how to avoid people. Based on the idea that our social circles exist in a range of spaces, and the idea of navigating these spaces with uncertainty of who we might run into, the Clash app is designed to manage social interactions. 

The app's design counts with a simple color scheme, red on one end of the spectrum and blue on the other. It's simple to color code your relationships, and a gradient exists in between for second and third-degree connections. The user interface is based on 3 modes of usage, reorganizing the same data into different categories for the user to browse: people, places, and temporal events.