Interactive Layering


This interactive website implements video layering inspired by different forms of media. In this project I explored the Idea of visual translation to explore an emotional theme and its expression in different references, and then reflecting it’s motifs through website interactions. 

Built on HTML
Video Editing on Premiere Pro


Speculative Mobility


Developed as part of the Dream Driven Design workshop led by the Honda Design team from Japan, this multidisciplinary project presents a comprehensive design suite. By integrating AI into the creative brainstorming process, it explores new possibilities for innovation and technology. 
Featured on Core 77


Exhibited at Javits Convention Center ICFF 
in collaboration with 
Alannah Rainey, 
Rebecca Love Park , 
& John Lee. 

Campaign Suite


As part of the Research and Design team for New York City Council District 35’s Participatory Budgeting campaign (Cycle 13), I collaborated in developing a comprehensive design system to support civic engagement. Grounded in extensive research, our work aimed to increase participation in the district’s voting process. Final deliverables included print materials like pamphlets and posters, as well as digital assets for social media and web.

Designed on Adobe Illustrator and InDesign 

In collaboration with 
Manasi Danayak,
Mehika Singhal, 
& Mara Nicolaie

Advised by Michael Kelly


Adaptive Interface


Motivated by the increasing demand for multifunctional tools and seamless integration, my thesis explores the future of digital interfaces. As technology becomes more complex the challenge is to balance functionality with usability. By leveraging context aware computing, this project aims to create an experience that enhances digital productivity while preserving ease of use.

Designed on Figma 

Nutrition Branding


A branding project that reframes protein consumption for the general public. Moving beyond the fitness niche to emphasize everyday wellness and accessibility.

Logo Design on Adobe Illustrator
Motion Design on After Effects

Social App 


A mobile app designed to solve a modern problem: how to avoid people. Based on the idea that our social circles exist in a range of spaces, and the idea of navigating these spaces with uncertainty of who we might run into, the Clash app is designed to manage social interactions.

Designed with Adobe Illustrator 
Prototyped on Figma 
Motion design on After Effects